🇸🇪 Regional project for cross-sector collaboration powered by cutting edge technology
Press release from Arctic Game
With a focus on cutting-edge technology, cross-industry collaboration, and innovation at intersections, the Intersective Game project aims to enhance the exchange between the gaming industry, various sectors, and other organizations in Norr- and Västerbotten.
The core objective of the Intersective Game project is to establish a cutting-edge testbed cluster in gaming methodology and technology. By means of these testbeds, the project strives to create an array of collaboration opportunities for diverse stakeholders, encompassing small and medium-sized enterprises, research institutions, the public sector, and other entities keen on harnessing advanced technology.
– As we increase our utilization of cutting-edge technology, we’re not only expediting solutions for intricate challenges but also fortifying our innovation capacity and elevating our competitiveness. However, to achieve success, we must elevate awareness about the potential and applications of this technology, says Pernilla Lindmark, Project Leader of Intersective Game at SkellefteÃ¥ Science City.
The project centers its efforts on cutting-edge technologies like Augmented Reality (AR), Virtual Reality (VR), Extended Reality (XR) and so on. These technologies find application in diverse areas, such as visualizing architectural and design concepts, providing support for rehabilitation and therapy, simulating high-risk scenarios for training purposes, and enriching cinematic and gaming experiences.
About the Project
Intersective Game is a 3-year project funded by ERUF ÖN and led by Skellefteå Science City as project owner. The project receives co-financing from Region Västerbotten, Region Norrbotten, Skellefteå municipality, Umeå municipality, Luleå municipality, and Boden Business Park.
The project’s objective is to establish a gaming technology testbed cluster with adaptable and collaborative innovation environments. By promoting innovation at the crossroads and fostering greater sector-to-sector exchange, the project aims to boost the tech- and service development in both the gaming industry and other sectors.
Originally published on 25 September.Â